Updated Class Rules

As a fan of Core D&D 3.5, the 11 classes available are taken directly from the 3.5 Player’s Handbook. I’d would view these classes more like archetypes from which more specialized classes can be derived from. I’m open to the idea of adding more classes with even wackier rules if anyone wishes to take the time to think up interesting concepts and mechanics for a different kind of archetype.

Class Summary Chart
Class Start HP Level Up HP Instants Deck Enchantments
Barbarian 32 6 1 2-3 1
Bard 24 5 3 5 2
Cleric 24 4 4 4 2
Druid 24 4 3 2-4 3
Fighter 28 6 2 3-4 2
Monk 26 5 3 5 1
Paladin 28 6 2 3 2
Ranger 28 5 3 3-4 1
Rogue 26 5 3 4 2
Sorcerer 22 4 2 2-6 1
Summoner 22 4 1 3 0*
Wizard 22 4 4 3-6 2
Elemental Duelist
Tactician 24 4 4 2-4 2
Class Meat Shield Melee Striker Ranged Striker Party Support Manipulator Spell Striker Mob Killer
Barbarian X _ _ _ _ _ X
Bard _ X _ X _ _ _
Cleric _ _ _ X _ X _
Druid _ _ _ X X _ _
Fighter X X _ _ _ _ _
Monk _ X _ _ _ _ X
Paladin X _ _ X _ _ _
Ranger X _ X _ _ _ _
Rogue _ X _ _ X _ _
Sorcerer _ _ _ _ _ X X
Summoner _ _ _ _ _ X _
Wizard _ _ _ _ X _ X
Tactician _ _ X X _ _ _

Updated Class Rules

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