Class Rules

As a fan of Core D&D 3.5, the 11 classes available are taken directly from the 3.5 Player’s Handbook. I’d would view these classes more like archetypes from which more specialized classes can be derived from. I’m open to the idea of adding more classes with even wackier rules if anyone wishes to take the time to think up interesting concepts and mechanics for a different kind of archetype.

Class Summary Chart
Class Start HP Level Up HP Endurance Base Combat Tech/Level Spells/Level
Barbarian 30 3d2 8 3 0
Bard 24 2d2 3 2 6
Cleric 26 2d2 1 1 6
Druid 24 2d2 1 1 6
Fighter 28 3d2 5 4 0
Monk 26 2d2 5 5 0
Paladin 28 3d2 4 3 6
Ranger 28 3d2 4 3 6
Rogue 26 2d2 5 4 0
Sorcerer 22 2d2 0 0 8
Wizard 22 2d2 0 0

Class Rules

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